Falcone Engine is a game engine that I was creating to test game technics and create some small games using it, I stopped this project for now but I have plans to back with it in the future. It has a integration between some API to make everything works well, it uses Irrlicht for graphycs, Bullet for physics, QT for interface and Lua Bind for Script language.
Current Version: Pre-Alpha
Languages:
Technology: C++, QT5, Irrlicht, Bullet and Lua Bind
Features
- Support for Script Language – Lua
- Support for some 3d model files as Quake 3 Models and Direct X Models
- Support for basic Physics like box, spheres, players and complex models
- Save and Open Projects
- Stop and Play preview
- Visual Editor
- Visual Grid
To do
- Better support for models
- Support for animations
- More script functions and events
- Better physics support
- Input Support
- Stand alone to run the projects after export it