Mystical

Many ages ago, a war between the gods broke out over the title of god of gods. After much bloodshed, the gods decided that their familiars would fight to decide the next god of the gods. In this realm of ancient conflicts, players guide powerful familiars—extensions of the gods themselves—through tactical battles to determine the supreme deity. Command the elements, harness arcane magic, and forge alliances in a world where strategy is the key to ascendancy. Every choice carves a path through a narrative rich with myth and legend, where victory leads to divinity.

Responsibilities:
  • Game Design: Pioneered game design, forging mechanics for strategic familiar empowerment aligned with divine lore.
  • Development of Gameplay: Led gameplay development, harmonizing elements like progression, combat, and interaction for a compelling play experience.
  • UI: Conceptualized the UI, ensuring intuitive navigation and thematic consistency for maximum engagement.
  • Visual Style Coordinator: Liaised with artists to unify the game’s visual identity, from character designs to environmental aesthetics.
  • Fedback System: Instituted a feedback loop to fine-tune game balance and user experience based on player input.

Artist: Jonas Durão

Instructions

Movement : A and D to move  / W and S to adjust the cannon / Esc to pause the game

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