Falcone Engine

The Falcone Engine is an evolving game development platform crated to test game mechanics and craft small-scale games. While the project is on hold, I intent to resume progress, potentially unveiling more refined features and stability in subsequent versions. The game engine has an integration between some API to make everything work well: it uses Irrlicht for graphycs, Bullet for physics, QT for interface and Lua Bind for Script language.

Current Version: Pre-Alpha

Features

  1. Lua Script Support: Harness the simplicity of Lua for powerful scripting capabilities.
  2. 3D Model Integration: Works with Quake 3 and DirectX models for rich visuals.
  3. Physics Ready: Includes basic physics for realistic gameplay interactions.
  4. Efficient Project Management: Save, open, and manage game projects with ease.
  5. Real-Time Preview: Instant play-testing with stop and play functionality.
  6. Intuitive Visual Tools: Streamline development with a visual editor and grid system.
  7. Language: bt-BR_on 

Technology: C++, QT5, Irrlicht, Bullet and Lua Bind

To do

  • Better support for models
  • Support for animations
  • More script functions and events
  • Better physics support
  • Input Support
  • Stand alone to run the projects after export it
View Project
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