TrielWars

“TrielWars,” is detailed as a 3D Real-Time Strategy (RTS) game developed in 2010 using Unity3D for the PC. I manage the group responsible for both Game Design and the programming of GamePlay mechanics, user interface (UI), and artificial intelligence (AI). The narrative of this game is based on a universe that has merged with 2 others, leading to a war with the objective that only one will remain in the end. A game rich with strategic depth, offering a variety of gameplay mechanics that cater to fans of the RTS genre, set in a unique universe with an overarching story of survival and conquest.

Features

  1. Real-Time Strategy: Players engage in live strategic decision-making, managing resources, constructing bases, and directing units.
  2. Base & Unit Creation: Users build bases to produce a variety of units, from infantry to specialized machinery.

  3. Advanced AI: The game features intelligent computer opponents that offer a challenging experience in both single and multiplayer modes.

  4. Phase System: Gameplay is segmented into phases, each with unique goals, unit types, and player abilities.

  5. Mission System: The game includes a series of missions that drive the narrative forward, likely comprising a campaign mode.

  6. Language: bt-BR_on

Technology: Unity3d, Javascript and C#

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